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		<title>Pumpkins at 14:05, 2 November 2025</title>
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		<title>Pumpkins: Created page with &quot;{{DISPLAYTITLE:Warrior Class Guide}} Category:Classes Category:Game Mechanics Category:Combat  = Warrior Class - Complete Guide =  {{Infobox Class |name = Warrior |icon = 64px |type = Melee Combat Specialist |difficulty = Easy |role = Tank / Physical DPS |max_level = 6 }}  &#039;&#039;&#039;Warriors&#039;&#039;&#039; are masters of physical combat, excelling in melee warfare through superior strength and weapon mastery. They deal devastating physical damage and p...&quot;</title>
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		<updated>2025-11-02T12:46:33Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{DISPLAYTITLE:Warrior Class Guide}} &lt;a href=&quot;/wiki/index.php?title=Category:Classes&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Category:Classes (page does not exist)&quot;&gt;Category:Classes&lt;/a&gt; &lt;a href=&quot;/wiki/index.php?title=Category:Game_Mechanics&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Category:Game Mechanics (page does not exist)&quot;&gt;Category:Game Mechanics&lt;/a&gt; &lt;a href=&quot;/wiki/index.php?title=Category:Combat&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Category:Combat (page does not exist)&quot;&gt;Category:Combat&lt;/a&gt;  = Warrior Class - Complete Guide =  {{Infobox Class |name = Warrior |icon = &lt;a href=&quot;/wiki/index.php?title=File:Warrior_Icon.png&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;File:Warrior Icon.png (page does not exist)&quot;&gt;64px&lt;/a&gt; |type = Melee Combat Specialist |difficulty = Easy |role = Tank / Physical DPS |max_level = 6 }}  &amp;#039;&amp;#039;&amp;#039;Warriors&amp;#039;&amp;#039;&amp;#039; are masters of physical combat, excelling in melee warfare through superior strength and weapon mastery. They deal devastating physical damage and p...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE:Warrior Class Guide}}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Combat]]&lt;br /&gt;
&lt;br /&gt;
= Warrior Class - Complete Guide =&lt;br /&gt;
&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
|name = Warrior&lt;br /&gt;
|icon = [[File:Warrior_Icon.png|64px]]&lt;br /&gt;
|type = Melee Combat Specialist&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|role = Tank / Physical DPS&lt;br /&gt;
|max_level = 6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warriors&amp;#039;&amp;#039;&amp;#039; are masters of physical combat, excelling in melee warfare through superior strength and weapon mastery. They deal devastating physical damage and possess exceptional defensive capabilities, but struggle significantly with magic-related activities.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Warriors represent the pinnacle of martial prowess in ZuluHotel. Through rigorous training in combat skills, they gain multiplicative bonuses to their physical abilities while accepting significant magical penalties as a trade-off.&lt;br /&gt;
&lt;br /&gt;
{{Warning|Warriors take &amp;#039;&amp;#039;&amp;#039;2.5x damage&amp;#039;&amp;#039;&amp;#039; from spells at maximum level and have severely reduced magic resistance!}}&lt;br /&gt;
&lt;br /&gt;
=== Quick Stats (Level 6) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:80%;&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Maximum Level Bonuses &amp;amp; Penalties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! Category !! Bonus/Penalty !! Value&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#90EE90;&amp;quot; | Physical Damage (vs Monsters) || {{increase}} Bonus || &amp;#039;&amp;#039;&amp;#039;+150%&amp;#039;&amp;#039;&amp;#039; (×2.5)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#90EE90;&amp;quot; | Physical Defense (vs Monsters) || {{increase}} Bonus || &amp;#039;&amp;#039;&amp;#039;-60%&amp;#039;&amp;#039;&amp;#039; damage taken&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#90EE90;&amp;quot; | Healing Received || {{increase}} Bonus || &amp;#039;&amp;#039;&amp;#039;+150%&amp;#039;&amp;#039;&amp;#039; (×2.5)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#90EE90;&amp;quot; | STR Gain Rate || {{increase}} Bonus || &amp;#039;&amp;#039;&amp;#039;+150%&amp;#039;&amp;#039;&amp;#039; (×2.5)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFB6C1;&amp;quot; | Magic Damage Taken || {{decrease}} PENALTY || &amp;#039;&amp;#039;&amp;#039;+150%&amp;#039;&amp;#039;&amp;#039; (×2.5)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFB6C1;&amp;quot; | Resist Spell Effectiveness || {{decrease}} PENALTY || &amp;#039;&amp;#039;&amp;#039;-60%&amp;#039;&amp;#039;&amp;#039; efficiency&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFB6C1;&amp;quot; | INT Gain Rate || {{decrease}} PENALTY || &amp;#039;&amp;#039;&amp;#039;-60%&amp;#039;&amp;#039;&amp;#039; slower&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFB6C1;&amp;quot; | Spell Circle Limit || {{decrease}} RESTRICTION || &amp;#039;&amp;#039;&amp;#039;4th Circle Maximum&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Bonus Formula ===&lt;br /&gt;
&lt;br /&gt;
Warriors gain bonuses based on their &amp;#039;&amp;#039;&amp;#039;class level&amp;#039;&amp;#039;&amp;#039; (1-6):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{ClasseBonus} = 1.0 + (0.25 \times \text{level})&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{ClasseSmallBonus} = 1.0 + (0.15 \times \text{level})&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Example Calculations:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Level 1: ClasseBonus = 1.25 (25% bonus)&lt;br /&gt;
* Level 3: ClasseBonus = 1.75 (75% bonus)&lt;br /&gt;
* Level 6: ClasseBonus = 2.50 (150% bonus)&lt;br /&gt;
&lt;br /&gt;
{{Code Reference|File: &amp;lt;code&amp;gt;scripts/include/classes.inc&amp;lt;/code&amp;gt; (Line 94)}}&lt;br /&gt;
&lt;br /&gt;
=== Level Progression ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Warrior Level Progression Table&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! Level !! Skill Points Required !! ClasseBonus !! ClasseSmallBonus !! Physical Damage (vs NPC) !! Magic Damage Taken&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 720 || 1.25 || 1.15 || +25% || +25%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 840 || 1.50 || 1.30 || +50% || +50%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 960 || 1.75 || 1.45 || +75% || +75%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1080 || 2.00 || 1.60 || +100% || +100%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1200 || 2.25 || 1.75 || +125% || +125%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFD700;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;6&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;1320&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;2.50&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;1.90&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;+150%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;+150%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Skills ==&lt;br /&gt;
&lt;br /&gt;
Warriors train &amp;#039;&amp;#039;&amp;#039;significantly faster&amp;#039;&amp;#039;&amp;#039; (×2.5 at Level 6) in the following 8 combat skills:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:70%;&amp;quot;&lt;br /&gt;
! Skill Name !! Skill ID !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Anatomy}} &amp;#039;&amp;#039;&amp;#039;Anatomy&amp;#039;&amp;#039;&amp;#039; || SKILLID_ANATOMY || Increases damage and healing effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Fencing}} &amp;#039;&amp;#039;&amp;#039;Fencing&amp;#039;&amp;#039;&amp;#039; || SKILLID_FENCING || Mastery of piercing weapons&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Healing}} &amp;#039;&amp;#039;&amp;#039;Healing&amp;#039;&amp;#039;&amp;#039; || SKILLID_HEALING || Bandage healing proficiency&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Mace}} &amp;#039;&amp;#039;&amp;#039;Mace Fighting&amp;#039;&amp;#039;&amp;#039; || SKILLID_MACEFIGHTING || Mastery of blunt weapons&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Parrying}} &amp;#039;&amp;#039;&amp;#039;Parrying&amp;#039;&amp;#039;&amp;#039; || SKILLID_PARRYING || Shield defense mastery (gets ×2.5 effectiveness!)&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Swords}} &amp;#039;&amp;#039;&amp;#039;Swordsmanship&amp;#039;&amp;#039;&amp;#039; || SKILLID_SWORDSMANSHIP || Mastery of bladed weapons&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Tactics}} &amp;#039;&amp;#039;&amp;#039;Tactics&amp;#039;&amp;#039;&amp;#039; || SKILLID_TACTICS || Increases combat damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Wrestling}} &amp;#039;&amp;#039;&amp;#039;Wrestling&amp;#039;&amp;#039;&amp;#039; || SKILLID_WRESTLING || Unarmed combat mastery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Code Reference|File: &amp;lt;code&amp;gt;scripts/include/classes.inc&amp;lt;/code&amp;gt; (Line 165)}}&lt;br /&gt;
&lt;br /&gt;
== Combat Bonuses ==&lt;br /&gt;
&lt;br /&gt;
=== Physical Damage Output ===&lt;br /&gt;
&lt;br /&gt;
Warriors deal &amp;#039;&amp;#039;&amp;#039;devastating melee damage&amp;#039;&amp;#039;&amp;#039; with different multipliers for PvM (Player vs Monster) and PvP (Player vs Player):&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Damage Formula:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
if (attacker is Warrior) {&lt;br /&gt;
    if (defender is NPC) {&lt;br /&gt;
        basedamage *= ClasseBonus;  // Full bonus (×2.5 at Level 6)&lt;br /&gt;
    } else {&lt;br /&gt;
        basedamage *= ClasseSmallBonus;  // Reduced bonus (×1.9 at Level 6)&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Code Reference|File: &amp;lt;code&amp;gt;scripts/include/hitscriptinc.inc&amp;lt;/code&amp;gt; (Lines 104-109)}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Practical Examples:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Scenario !! Base Damage !! Level 6 Warrior Damage !! Increase&lt;br /&gt;
|-&lt;br /&gt;
| Katana hit on Dragon || 30 || &amp;#039;&amp;#039;&amp;#039;75&amp;#039;&amp;#039;&amp;#039; || +150%&lt;br /&gt;
|-&lt;br /&gt;
| Katana hit on Player || 30 || &amp;#039;&amp;#039;&amp;#039;57&amp;#039;&amp;#039;&amp;#039; || +90%&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling on Balron || 15 || &amp;#039;&amp;#039;&amp;#039;37&amp;#039;&amp;#039;&amp;#039; || +150%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Physical Damage Reduction ===&lt;br /&gt;
&lt;br /&gt;
Warriors take &amp;#039;&amp;#039;&amp;#039;significantly less physical damage&amp;#039;&amp;#039;&amp;#039; from attacks:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defense Formula:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
if (defender is Warrior) {&lt;br /&gt;
    if (attacker is NPC) {&lt;br /&gt;
        rawdamage /= ClasseBonus;  // ÷2.5 at Level 6 = 60% reduction&lt;br /&gt;
    } else {&lt;br /&gt;
        rawdamage /= ClasseSmallBonus;  // ÷1.9 at Level 6 = 47% reduction&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Code Reference|File: &amp;lt;code&amp;gt;scripts/include/hitscriptinc.inc&amp;lt;/code&amp;gt; (Lines 278-291)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Damage Reduction Examples&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! Attacker !! Normal Damage !! Level 6 Warrior Takes !! Reduction&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Breath || 100 || &amp;#039;&amp;#039;&amp;#039;40&amp;#039;&amp;#039;&amp;#039; || -60%&lt;br /&gt;
|-&lt;br /&gt;
| Balron Hit || 80 || &amp;#039;&amp;#039;&amp;#039;32&amp;#039;&amp;#039;&amp;#039; || -60%&lt;br /&gt;
|-&lt;br /&gt;
| Player Attack || 50 || &amp;#039;&amp;#039;&amp;#039;26&amp;#039;&amp;#039;&amp;#039; || -47%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parry Enhancement ===&lt;br /&gt;
&lt;br /&gt;
Warriors wielding shields gain &amp;#039;&amp;#039;&amp;#039;extraordinary parry effectiveness&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
parry_skill *= ClasseBonus;  // ×2.5 at Level 6&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Info|A Level 6 Warrior with 100 Parry skill has &amp;#039;&amp;#039;&amp;#039;250 effective parry&amp;#039;&amp;#039;&amp;#039; for blocking calculations!}}&lt;br /&gt;
&lt;br /&gt;
{{Code Reference|File: &amp;lt;code&amp;gt;scripts/include/hitscriptinc.inc&amp;lt;/code&amp;gt; (Line 219)}}&lt;br /&gt;
&lt;br /&gt;
== Healing Bonuses ==&lt;br /&gt;
&lt;br /&gt;
Warriors possess &amp;#039;&amp;#039;&amp;#039;exceptional regenerative capabilities&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
=== Healing Multiplier ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;All healing sources&amp;#039;&amp;#039;&amp;#039; are multiplied by ClasseBonus:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
healamount *= ClasseBonus;  // ×2.5 at Level 6&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Code Reference|File: &amp;lt;code&amp;gt;pkg/opt/healing/healing.src&amp;lt;/code&amp;gt; (Lines 280-283)}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Applies To:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* {{yes}} Bandage healing (×2.5)&lt;br /&gt;
* {{yes}} Greater Heal spell received (×2.5)&lt;br /&gt;
* {{yes}} Natural HP regeneration (×2.5)&lt;br /&gt;
* {{yes}} Cure spell healing component (×2.5)&lt;br /&gt;
* {{yes}} Resurrection HP restoration (×2.5)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Healing Examples&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! Healing Source !! Normal Healing !! Level 6 Warrior Healing !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Bandage || 25 HP || &amp;#039;&amp;#039;&amp;#039;62 HP&amp;#039;&amp;#039;&amp;#039; || +150%&lt;br /&gt;
|-&lt;br /&gt;
| Greater Heal || 40 HP || &amp;#039;&amp;#039;&amp;#039;100 HP&amp;#039;&amp;#039;&amp;#039; || +150%&lt;br /&gt;
|-&lt;br /&gt;
| HP Regeneration (per tick) || 2 HP || &amp;#039;&amp;#039;&amp;#039;5 HP&amp;#039;&amp;#039;&amp;#039; || +150%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magical Penalties ==&lt;br /&gt;
&lt;br /&gt;
{{Danger|Warriors suffer &amp;#039;&amp;#039;&amp;#039;severe magical weaknesses&amp;#039;&amp;#039;&amp;#039; that cannot be mitigated!}}&lt;br /&gt;
&lt;br /&gt;
=== Increased Spell Damage Taken ===&lt;br /&gt;
&lt;br /&gt;
Warriors take &amp;#039;&amp;#039;&amp;#039;SIGNIFICANTLY MORE&amp;#039;&amp;#039;&amp;#039; damage from spells:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
function Resisted(caster, cast_on, circle, dmg) {&lt;br /&gt;
    if (cast_on is Warrior) {&lt;br /&gt;
        dmg *= ClasseBonus;  // ×2.5 at Level 6&lt;br /&gt;
    }&lt;br /&gt;
    return dmg;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Code Reference|File: &amp;lt;code&amp;gt;scripts/include/spelldata.inc&amp;lt;/code&amp;gt; (Lines 1260-1262)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#FFE4E1;&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Magic Damage Examples&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! Spell !! Normal Damage !! Level 6 Warrior Takes !! Increase&lt;br /&gt;
|-&lt;br /&gt;
| Flamestrike || 40 || style=&amp;quot;color:red;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;100&amp;#039;&amp;#039;&amp;#039; || +150%&lt;br /&gt;
|-&lt;br /&gt;
| Energy Bolt || 30 || style=&amp;quot;color:red;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;75&amp;#039;&amp;#039;&amp;#039; || +150%&lt;br /&gt;
|-&lt;br /&gt;
| Lightning || 25 || style=&amp;quot;color:red;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;62&amp;#039;&amp;#039;&amp;#039; || +150%&lt;br /&gt;
|-&lt;br /&gt;
| Chain Lightning || 35 || style=&amp;quot;color:red;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;87&amp;#039;&amp;#039;&amp;#039; || +150%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Reduced Magic Resistance ===&lt;br /&gt;
&lt;br /&gt;
Warriors have &amp;#039;&amp;#039;&amp;#039;dramatically reduced&amp;#039;&amp;#039;&amp;#039; ability to resist spells:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
if (cast_on is Warrior) {&lt;br /&gt;
    var bonus = ClasseBonus;&lt;br /&gt;
    resist_chance /= (bonus / 2);  // ÷1.25 at Level 6&lt;br /&gt;
    resist_skill /= bonus;         // ÷2.5 at Level 6&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Code Reference|File: &amp;lt;code&amp;gt;scripts/include/spelldata.inc&amp;lt;/code&amp;gt; (Lines 1221-1225)}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Practical Impact:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Resist Skill !! Normal Resist Chance !! Level 6 Warrior Chance !! Penalty&lt;br /&gt;
|-&lt;br /&gt;
| 100 || ~16% || ~&amp;#039;&amp;#039;&amp;#039;9%&amp;#039;&amp;#039;&amp;#039; || -43%&lt;br /&gt;
|-&lt;br /&gt;
| 100 (effective) || 100 || &amp;#039;&amp;#039;&amp;#039;40&amp;#039;&amp;#039;&amp;#039; || -60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Warning|A Level 6 Warrior with GM Resist (100) has only &amp;#039;&amp;#039;&amp;#039;40 effective resist&amp;#039;&amp;#039;&amp;#039; against spells!}}&lt;br /&gt;
&lt;br /&gt;
=== Reduced Magic Efficiency ===&lt;br /&gt;
&lt;br /&gt;
Warriors are &amp;#039;&amp;#039;&amp;#039;inefficient spellcasters&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
function ModifyWithMagicEfficiency(who, value) {&lt;br /&gt;
    if (who is Warrior) {&lt;br /&gt;
        value /= ClasseBonus;  // ÷2.5 at Level 6 = 60% penalty&lt;br /&gt;
    }&lt;br /&gt;
    return value;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Code Reference|File: &amp;lt;code&amp;gt;scripts/include/spelldata.inc&amp;lt;/code&amp;gt; (Lines 956-959)}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Affects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* {{decrease}} Spell duration (60% shorter)&lt;br /&gt;
* {{decrease}} Buff effectiveness (60% weaker)&lt;br /&gt;
* {{decrease}} Debuff effectiveness on enemies (60% weaker)&lt;br /&gt;
* {{decrease}} Mana efficiency (60% less effective)&lt;br /&gt;
&lt;br /&gt;
=== Self-Inflicted Spell Damage ===&lt;br /&gt;
&lt;br /&gt;
When Warriors &amp;#039;&amp;#039;&amp;#039;cast harmful spells on themselves&amp;#039;&amp;#039;&amp;#039; (accidentally or intentionally):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
if (caster is Warrior) {&lt;br /&gt;
    self_damage *= ClasseBonus;  // ×2.5 at Level 6&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Code Reference|File: &amp;lt;code&amp;gt;scripts/include/spelldata.inc&amp;lt;/code&amp;gt; (Lines 214-215)}}&lt;br /&gt;
&lt;br /&gt;
{{Danger|Level 6 Warriors take &amp;#039;&amp;#039;&amp;#039;2.5x damage&amp;#039;&amp;#039;&amp;#039; from their own offensive spells!}}&lt;br /&gt;
&lt;br /&gt;
== Stat Affinities ==&lt;br /&gt;
&lt;br /&gt;
=== Strength (STR) - AFFINITY ===&lt;br /&gt;
&lt;br /&gt;
{{yes}} Warriors gain &amp;#039;&amp;#039;&amp;#039;Strength significantly faster&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
if (HaveStatAffinity(chr, &amp;quot;str&amp;quot;)) {&lt;br /&gt;
    stat_gain *= ClasseBonus;  // ×2.5 at Level 6&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#E8F5E9;&amp;quot;&lt;br /&gt;
! Level !! STR Gain Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1.25x (+25%)&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1.75x (+75%)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#C8E6C9;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;6&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;2.50x (+150%)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Code Reference|File: &amp;lt;code&amp;gt;scripts/include/classes.inc&amp;lt;/code&amp;gt; (Lines 559-563, 612-619)}}&lt;br /&gt;
&lt;br /&gt;
=== Intelligence (INT) - PENALTY ===&lt;br /&gt;
&lt;br /&gt;
{{no}} Warriors gain &amp;#039;&amp;#039;&amp;#039;Intelligence significantly slower&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
if (HaveStatDifficulty(chr, &amp;quot;int&amp;quot;)) {&lt;br /&gt;
    stat_gain /= ClasseBonus;  // ÷2.5 at Level 6&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#FFEBEE;&amp;quot;&lt;br /&gt;
! Level !! INT Gain Multiplier !! Penalty&lt;br /&gt;
|-&lt;br /&gt;
| 1 || ÷1.25 (0.80x) || -20%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || ÷1.75 (0.57x) || -43%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFCDD2;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;6&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;÷2.50 (0.40x)&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;-60%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Code Reference|File: &amp;lt;code&amp;gt;scripts/include/classes.inc&amp;lt;/code&amp;gt; (Lines 576-580, 638-645)}}&lt;br /&gt;
&lt;br /&gt;
=== Dexterity (DEX) - NEUTRAL ===&lt;br /&gt;
&lt;br /&gt;
Warriors have &amp;#039;&amp;#039;&amp;#039;no modifiers&amp;#039;&amp;#039;&amp;#039; to Dexterity gain (standard rate).&lt;br /&gt;
&lt;br /&gt;
== Equipment Restrictions ==&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
{{yes}} Warriors have &amp;#039;&amp;#039;&amp;#039;NO armor restrictions&amp;#039;&amp;#039;&amp;#039; and can equip:&lt;br /&gt;
&lt;br /&gt;
* {{yes}} Leather Armor&lt;br /&gt;
* {{yes}} Studded Leather&lt;br /&gt;
* {{yes}} Ringmail&lt;br /&gt;
* {{yes}} Chainmail&lt;br /&gt;
* {{yes}} Platemail / Heavy Armor&lt;br /&gt;
&lt;br /&gt;
{{Code Reference|File: &amp;lt;code&amp;gt;scripts/include/classes.inc&amp;lt;/code&amp;gt; (Lines 362-385)}}&lt;br /&gt;
&lt;br /&gt;
=== Blocked Item Properties ===&lt;br /&gt;
&lt;br /&gt;
{{no}} Warriors &amp;#039;&amp;#039;&amp;#039;CANNOT equip&amp;#039;&amp;#039;&amp;#039; items with the following magical properties:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! Property !! Reason&lt;br /&gt;
|-&lt;br /&gt;
| {{no}} &amp;#039;&amp;#039;&amp;#039;Magic Immunity&amp;#039;&amp;#039;&amp;#039; || Prevents compensation for magic weakness&lt;br /&gt;
|-&lt;br /&gt;
| {{no}} &amp;#039;&amp;#039;&amp;#039;Magic Reflect&amp;#039;&amp;#039;&amp;#039; || Prevents compensation for magic weakness&lt;br /&gt;
|-&lt;br /&gt;
| {{no}} &amp;#039;&amp;#039;&amp;#039;+Intelligence&amp;#039;&amp;#039;&amp;#039; || Prevents compensation for INT penalty&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Code Reference|File: &amp;lt;code&amp;gt;scripts/include/classes.inc&amp;lt;/code&amp;gt; (Lines 460-477)}}&lt;br /&gt;
&lt;br /&gt;
== Spell Restrictions ==&lt;br /&gt;
&lt;br /&gt;
=== Circle Limit ===&lt;br /&gt;
&lt;br /&gt;
{{Restriction|Warriors can &amp;#039;&amp;#039;&amp;#039;ONLY cast up to 4th Circle&amp;#039;&amp;#039;&amp;#039; spells!}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
if (spell.circle &amp;gt;= 5) {&lt;br /&gt;
    SendSysMessage(chr, &amp;quot;You can&amp;#039;t cast spells beyond the 4th circle!&amp;quot;);&lt;br /&gt;
    return BLOCKED;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Circle !! Status !! Example Spells&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#90EE90;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;1st&amp;#039;&amp;#039;&amp;#039; || {{yes}} Allowed || Magic Arrow, Heal, Clumsy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#90EE90;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;2nd&amp;#039;&amp;#039;&amp;#039; || {{yes}} Allowed || Harm, Cure, Protection&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#90EE90;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;3rd&amp;#039;&amp;#039;&amp;#039; || {{yes}} Allowed || Fireball, Poison, Teleport&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#90EE90;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;4th&amp;#039;&amp;#039;&amp;#039; || {{yes}} Allowed || Lightning, Greater Heal, Recall&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFB6C1;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;5th&amp;#039;&amp;#039;&amp;#039; || {{no}} &amp;#039;&amp;#039;&amp;#039;BLOCKED&amp;#039;&amp;#039;&amp;#039; || Blade Spirits, Paralyze Field, Summon&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFB6C1;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;6th&amp;#039;&amp;#039;&amp;#039; || {{no}} &amp;#039;&amp;#039;&amp;#039;BLOCKED&amp;#039;&amp;#039;&amp;#039; || Energy Bolt, &amp;#039;&amp;#039;&amp;#039;Flamestrike&amp;#039;&amp;#039;&amp;#039;, Invisibility&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFB6C1;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;7th&amp;#039;&amp;#039;&amp;#039; || {{no}} &amp;#039;&amp;#039;&amp;#039;BLOCKED&amp;#039;&amp;#039;&amp;#039; || Chain Lightning, Energy Vortex, Gate Travel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFB6C1;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;8th&amp;#039;&amp;#039;&amp;#039; || {{no}} &amp;#039;&amp;#039;&amp;#039;BLOCKED&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Earthquake&amp;#039;&amp;#039;&amp;#039;, Energy Field, &amp;#039;&amp;#039;&amp;#039;Resurrection&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Code Reference|File: &amp;lt;code&amp;gt;scripts/include/classes.inc&amp;lt;/code&amp;gt; (Lines 411-426)}}&lt;br /&gt;
&lt;br /&gt;
== Strategy Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Strengths ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Strength !! Description !! Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Melee Domination&amp;#039;&amp;#039;&amp;#039; || Highest physical damage output in game || Fastest monster kills, excellent PvM&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Exceptional Defense&amp;#039;&amp;#039;&amp;#039; || 60% physical damage reduction vs NPCs || Unmatched survivability in dungeons&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Self-Sustaining&amp;#039;&amp;#039;&amp;#039; || 2.5x healing from all sources || Minimal downtime, reduced need for healers&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fast STR Progression&amp;#039;&amp;#039;&amp;#039; || 2.5x faster STR gain || Quickly reaches 100+ STR for maximum efficiency&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Enhanced Parry&amp;#039;&amp;#039;&amp;#039; || 2.5x parry effectiveness with shields || Superior blocking chance, defensive playstyle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weaknesses ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Weakness !! Description !! Impact&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Magic Vulnerability&amp;#039;&amp;#039;&amp;#039; || Takes 2.5x damage from spells || Extremely dangerous against mage opponents&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Poor Resist&amp;#039;&amp;#039;&amp;#039; || 60% reduced resist effectiveness || Very difficult to resist debuffs/damage spells&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Limited Spellcasting&amp;#039;&amp;#039;&amp;#039; || Cannot cast 5th+ circle spells || No access to Resurrection, Flamestrike, Gate&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Slow INT Growth&amp;#039;&amp;#039;&amp;#039; || 60% slower INT gain || Difficult to raise mana pool and spell power&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Magic Inefficiency&amp;#039;&amp;#039;&amp;#039; || 60% reduced spell effectiveness || Buffs/debuffs last much shorter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== PvP Tactics ===&lt;br /&gt;
&lt;br /&gt;
==== Best Matchups ====&lt;br /&gt;
* {{yes}} &amp;#039;&amp;#039;&amp;#039;vs Warriors&amp;#039;&amp;#039;&amp;#039; - Equal ground, superior skill wins&lt;br /&gt;
* {{yes}} &amp;#039;&amp;#039;&amp;#039;vs Rangers&amp;#039;&amp;#039;&amp;#039; - Melee advantage, close gap quickly&lt;br /&gt;
* {{yes}} &amp;#039;&amp;#039;&amp;#039;vs Thieves&amp;#039;&amp;#039;&amp;#039; - High HP pool counters backstabs&lt;br /&gt;
&lt;br /&gt;
==== Worst Matchups ====&lt;br /&gt;
* {{no}} &amp;#039;&amp;#039;&amp;#039;vs Mages&amp;#039;&amp;#039;&amp;#039; - Extremely vulnerable to spell damage&lt;br /&gt;
* {{no}} &amp;#039;&amp;#039;&amp;#039;vs Necromancers&amp;#039;&amp;#039;&amp;#039; - Magic damage + debuffs devastating&lt;br /&gt;
* {{no}} &amp;#039;&amp;#039;&amp;#039;vs Bards&amp;#039;&amp;#039;&amp;#039; - Debuff weakness, stat penalties hurt badly&lt;br /&gt;
&lt;br /&gt;
==== Recommended Tactics ====&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Aggressive Engagement&amp;#039;&amp;#039;&amp;#039; - Close distance immediately, don&amp;#039;t let mages kite&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Use Bandages Liberally&amp;#039;&amp;#039;&amp;#039; - Your 2.5x healing is your greatest asset&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Equip Best Armor&amp;#039;&amp;#039;&amp;#039; - No restrictions means full plate + magic armor&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Avoid Mage Duels&amp;#039;&amp;#039;&amp;#039; - Focus on physical opponents in PvP&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Resist Potions&amp;#039;&amp;#039;&amp;#039; - Carry magic resist potions to offset weakness&lt;br /&gt;
&lt;br /&gt;
=== PvM Strategy ===&lt;br /&gt;
&lt;br /&gt;
==== Excellent Targets ====&lt;br /&gt;
* {{yes}} &amp;#039;&amp;#039;&amp;#039;Dragons&amp;#039;&amp;#039;&amp;#039; - Physical attackers, your defense shines&lt;br /&gt;
* {{yes}} &amp;#039;&amp;#039;&amp;#039;Balrons&amp;#039;&amp;#039;&amp;#039; - High melee damage, you take 60% less&lt;br /&gt;
* {{yes}} &amp;#039;&amp;#039;&amp;#039;Titans&amp;#039;&amp;#039;&amp;#039; - Melee-focused, minimal spell usage&lt;br /&gt;
* {{yes}} &amp;#039;&amp;#039;&amp;#039;Dungeon Crawling&amp;#039;&amp;#039;&amp;#039; - Sustained combat favors Warriors&lt;br /&gt;
&lt;br /&gt;
==== Dangerous Targets ====&lt;br /&gt;
* {{no}} &amp;#039;&amp;#039;&amp;#039;Liches&amp;#039;&amp;#039;&amp;#039; - Heavy spell casters, your weakness&lt;br /&gt;
* {{no}} &amp;#039;&amp;#039;&amp;#039;Demon Lords&amp;#039;&amp;#039;&amp;#039; - Powerful magic attacks&lt;br /&gt;
* {{no}} &amp;#039;&amp;#039;&amp;#039;Ancient Wyrms&amp;#039;&amp;#039;&amp;#039; - Magic breath + spells&lt;br /&gt;
* {{no}} &amp;#039;&amp;#039;&amp;#039;Evil Mages&amp;#039;&amp;#039;&amp;#039; - Pure magic damage dealers&lt;br /&gt;
&lt;br /&gt;
==== Optimal Playstyle ====&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Tank Role&amp;#039;&amp;#039;&amp;#039; - Stand in front, absorb damage for party&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Aggro Management&amp;#039;&amp;#039;&amp;#039; - Your defense lets you pull multiple enemies&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Frontline Fighter&amp;#039;&amp;#039;&amp;#039; - Engage enemies first, protect squishier allies&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Physical DPS&amp;#039;&amp;#039;&amp;#039; - Focus on high-damage weapons (katanas, halberds)&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Healing Support&amp;#039;&amp;#039;&amp;#039; - Your 2.5x bandage healing can assist allies too!&lt;br /&gt;
&lt;br /&gt;
== Template Builds ==&lt;br /&gt;
&lt;br /&gt;
=== Pure Melee Warrior ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill !! Target Value !! Priority&lt;br /&gt;
|-&lt;br /&gt;
| Swordsmanship || 100 || High&lt;br /&gt;
|-&lt;br /&gt;
| Tactics || 100 || High&lt;br /&gt;
|-&lt;br /&gt;
| Anatomy || 100 || High&lt;br /&gt;
|-&lt;br /&gt;
| Healing || 100 || High&lt;br /&gt;
|-&lt;br /&gt;
| Parrying || 100 || Medium&lt;br /&gt;
|-&lt;br /&gt;
| Resisting Spells || 80-100 || Critical&lt;br /&gt;
|-&lt;br /&gt;
| Magery || 40 || Low&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stats:&amp;#039;&amp;#039;&amp;#039; 100 STR / 80 DEX / 20 INT&lt;br /&gt;
&lt;br /&gt;
=== Hybrid Warrior-Healer ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill !! Target Value !! Priority&lt;br /&gt;
|-&lt;br /&gt;
| Swordsmanship || 100 || High&lt;br /&gt;
|-&lt;br /&gt;
| Tactics || 100 || High&lt;br /&gt;
|-&lt;br /&gt;
| Anatomy || 100 || High&lt;br /&gt;
|-&lt;br /&gt;
| Healing || 100 || High&lt;br /&gt;
|-&lt;br /&gt;
| Magery || 60 || Medium&lt;br /&gt;
|-&lt;br /&gt;
| Meditation || 60 || Medium&lt;br /&gt;
|-&lt;br /&gt;
| Resisting Spells || 80 || High&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stats:&amp;#039;&amp;#039;&amp;#039; 90 STR / 70 DEX / 40 INT&lt;br /&gt;
&lt;br /&gt;
=== Parry Tank ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill !! Target Value !! Priority&lt;br /&gt;
|-&lt;br /&gt;
| Swordsmanship || 100 || High&lt;br /&gt;
|-&lt;br /&gt;
| Tactics || 100 || High&lt;br /&gt;
|-&lt;br /&gt;
| Anatomy || 80 || Medium&lt;br /&gt;
|-&lt;br /&gt;
| Healing || 100 || High&lt;br /&gt;
|-&lt;br /&gt;
| Parrying || 100 || Critical&lt;br /&gt;
|-&lt;br /&gt;
| Resisting Spells || 100 || Critical&lt;br /&gt;
|-&lt;br /&gt;
| Magery || 20 || Low&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stats:&amp;#039;&amp;#039;&amp;#039; 100 STR / 90 DEX / 10 INT&lt;br /&gt;
&lt;br /&gt;
== Code Reference Summary ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Complete Code Location Reference&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! File !! Lines !! Mechanic !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;scripts/include/classes.inc&amp;lt;/code&amp;gt; || 94 || Bonus Formula || ClasseBonus and ClasseSmallBonus calculations&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;scripts/include/classes.inc&amp;lt;/code&amp;gt; || 165 || Class Skills || GetClasseSkills(CLASSEID_WARRIOR) skill list&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;scripts/include/classes.inc&amp;lt;/code&amp;gt; || 529 || Skill Gain || GetSkillPointsMultiplier function&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;scripts/include/classes.inc&amp;lt;/code&amp;gt; || 559-563 || Stat Affinity || STR gain multiplier&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;scripts/include/classes.inc&amp;lt;/code&amp;gt; || 576-580 || Stat Penalty || INT gain reduction&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;scripts/include/classes.inc&amp;lt;/code&amp;gt; || 362-385 || Armor Restrictions || Enumeration of blocked armor types&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;scripts/include/classes.inc&amp;lt;/code&amp;gt; || 411-426 || Spell Restrictions || Circle limit enforcement&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;scripts/include/classes.inc&amp;lt;/code&amp;gt; || 460-477 || Item Restrictions || Blocked magical properties&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;scripts/include/hitscriptinc.inc&amp;lt;/code&amp;gt; || 104-109 || Physical Damage || Melee damage multiplier&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;scripts/include/hitscriptinc.inc&amp;lt;/code&amp;gt; || 278-291 || Physical Defense || Damage reduction formula&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;scripts/include/hitscriptinc.inc&amp;lt;/code&amp;gt; || 219 || Parry Bonus || Parry skill enhancement&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;scripts/include/spelldata.inc&amp;lt;/code&amp;gt; || 1260-1262 || Magic Damage || Spell damage multiplier&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;scripts/include/spelldata.inc&amp;lt;/code&amp;gt; || 1221-1225 || Resist Penalty || Resist chance reduction&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;scripts/include/spelldata.inc&amp;lt;/code&amp;gt; || 956-959 || Magic Efficiency || Spell effectiveness penalty&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;scripts/include/spelldata.inc&amp;lt;/code&amp;gt; || 214-215 || Self-Damage || Self-inflicted spell damage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;scripts/include/spelldata.inc&amp;lt;/code&amp;gt; || 891 || Magic Immunity || Duration multiplier&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pkg/opt/healing/healing.src&amp;lt;/code&amp;gt; || 280-283 || Healing Bonus || Healing multiplier application&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Frequently Asked Questions ==&lt;br /&gt;
&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=Can Warriors wear Plate Armor?&lt;br /&gt;
|answer=&amp;#039;&amp;#039;&amp;#039;Yes!&amp;#039;&amp;#039;&amp;#039; Warriors have NO armor restrictions and can wear any armor type, including full plate mail.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=Why do I take so much damage from spells?&lt;br /&gt;
|answer=Warriors take &amp;#039;&amp;#039;&amp;#039;2.5x spell damage&amp;#039;&amp;#039;&amp;#039; at maximum level (150% extra damage). This is an intentional balance trade-off for their exceptional physical combat bonuses.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=Can I raise my Intelligence as a Warrior?&lt;br /&gt;
|answer=Yes, but it&amp;#039;s &amp;#039;&amp;#039;&amp;#039;60% slower&amp;#039;&amp;#039;&amp;#039; than other classes. Focus on STR instead, which you gain 2.5x faster!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=What&amp;#039;s the best weapon for Warriors?&lt;br /&gt;
|answer=Any weapon works, but &amp;#039;&amp;#039;&amp;#039;Katanas&amp;#039;&amp;#039;&amp;#039; (high damage, fast speed) and &amp;#039;&amp;#039;&amp;#039;Halberds&amp;#039;&amp;#039;&amp;#039; (reach, high damage) are popular. Your damage bonus applies to ALL physical weapons!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=Should I train Magery as a Warrior?&lt;br /&gt;
|answer=&amp;#039;&amp;#039;&amp;#039;Limited usefulness&amp;#039;&amp;#039;&amp;#039; - you can only cast up to 4th circle (no Flamestrike, Resurrection, Gate). Focus on 40-60 Magery for utility spells (Recall, Greater Heal, Cure).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=How do I counter Mages as a Warrior?&lt;br /&gt;
|answer=&amp;#039;&amp;#039;&amp;#039;Close the gap immediately!&amp;#039;&amp;#039;&amp;#039; Use speed, aggression, and resist potions. Your melee damage will devastate them if you can reach them. Avoid prolonged spell exchanges.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FAQ&lt;br /&gt;
|question=Is Parrying worth it for Warriors?&lt;br /&gt;
|answer=&amp;#039;&amp;#039;&amp;#039;Absolutely!&amp;#039;&amp;#039;&amp;#039; Your Parry skill gets &amp;#039;&amp;#039;&amp;#039;2.5x effectiveness&amp;#039;&amp;#039;&amp;#039; (100 skill = 250 effective). Shields make you nearly unkillable in melee combat.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Classes Overview]]&lt;br /&gt;
* [[Mage Class Guide]]&lt;br /&gt;
* [[Combat Mechanics]]&lt;br /&gt;
* [[Skill Training Guide]]&lt;br /&gt;
* [[PvP Guide]]&lt;br /&gt;
* [[Equipment Guide]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.zuluhotel.com Official ZuluHotel Website]&lt;br /&gt;
* [https://discord.gg/zuluhotel ZuluHotel Discord]&lt;br /&gt;
&lt;br /&gt;
[[Category:Warrior]]&lt;br /&gt;
[[Category:Melee Combat]]&lt;br /&gt;
[[Category:Physical Damage]]&lt;br /&gt;
[[Category:Tank Classes]]&lt;br /&gt;
&lt;br /&gt;
{{Class Navigation}}&lt;/div&gt;</summary>
		<author><name>Pumpkins</name></author>
	</entry>
</feed>